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Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form

 Rating 4
enlarged image: Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form
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80% Recommended by our customers.
Publisher: Harper Paperbacks
Catalog: Book
Release date: 2000-07-25
Media: Paperback
Number of pages: 256
Ean: 9780060953508
Book Isbn: 0060953500
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Author:
Scott Mccloudsee more Books by Scott Mccloud

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User Reviews:
 Rating 4   Written on March 17, 2003
   Summary: Scott McCloud has helped legitimize an art form....
This book is great in it's exploration of the topic and giving us beautiful new perspective on one of the most under rated and overlooked art forms. However, this book doesn't reach the peak that McCloud reached in his masterpiece "Understanding Comics" simply because of the more technical tone and the more specific relevance. His first book not only expanded minds on the idea of comic art or "sequential art" but he also expanded minds on the world in general and how we as humans express ourselves in life. This newer book expands on comic specific ideas so it loses the broad relevance. Still a must read for anyone who believes in this art form... and we all should.

 Rating 1   Written on June 28, 2002
   Summary: Typical college crowd ideological faire
McClouds first book was a wonderful little study of the form and function of comics. I was hoping he would continue the lesson, but instead he seems to moan and complain about the economics and politics of the CONTENT of some comic books. He, like many a whiny, disillusioned liberal before him, paints a picture of evil corporations bogging down the "pureness" of unfettered art. And no hippy rant would be complete without the standard straight white male bashing; for, as everyone knows, we are the root cause of everyones problems. McCloud conveys clearly that he wants to stay at home and create masterpeices untainted by monetary, social, or racial boundaries and very poorly any real means of attaining these ends, all while very conveintly avoiding the subject of comic art. My suggestion is to file this one under "ivory tower political bilge" and focus more on his first work (providing you were looking for a comic book in the first place).

 Rating 5   Written on December 7, 2001
   Summary: If you like comics, you need these books.
Understanding Comics is a chronicle of the infinitely weird connection of words and pictures that is comics. It tells usabout the heart of the concept of moving your eyes across panels, looking at the pictures, reading the words, and perceiving them all as a unified, flowing entity. It told us how and why the concept of reading and creating comics works.

Reinventing comics, on the other hand, focuses more on the public's attitude toward comics, the comic industry, and the varied possibilities of new ways of creating, distributing, marketing, purchasing, and reading comics. It contains many of Scott's theories as to how comics are and could be influenced by the internet and the new way of thinking it has brought us.

These are two very different books with two very different subject matters. However, they link hand in hand to aid us in viewing the medium of comics as a whole. If you liked Understanding Comics, you may or may not like Reinventing Comics. If you liked Reinventing Comics, you may or may not like Understanding Comics. But if you want to view the authors opinions and ideas on everything and anything that did, does, and will apply to Comics, I advise you get them both.


 Rating 2   Written on November 6, 2001
   Summary: They were right, unfortunately
Understanding Comics (the prequel) amazed me so much that I couldn't believe those negative reviews. McCloud can get a little dense sometimes, so I figured that the reviewers simply didn't want to put any effort into it.

Ahem.

It appears that I was a fool.

Mr. McCloud did seemingly go delirious over the success of the former book and the power of his new Macintosh computer, so he felt justified in dishing out the ultimate critique of market cycles. According to him, at the least.

Well, unfortunately for each good point, he gets six quite wrong and four desperately off the mark.

Nothing you really need to read. Especially in these post-new economy bubble times.


 Rating 4   Written on October 19, 2001
   Summary: Competent but sometimes labored follow-up to _Understanding_
Let's call this 3 1/2 stars for most people . . . add a 1/2 star if the first book floored you.

Scott McCloud continues his analysis of the world of comics, this time spending more time on the history of the industry and possible future paths.

The reinvention in the title refers to McCloud's suggestion that Internet will free comics from the tyranny of print distribution and retail channels. I think he makes a good case -- some really amazing online comics are starting to appear -- but it does take him a long time to do it.

Many parts of _Reinventing Comics_ are just as brilliant and well-crafted as _Understanding Comics_, but as a whole it's a bit long and not as well paced as the first book.


Comparison map
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CatalogBookBookBookBookBookBook
Release date2000-07-251994-04-272006-09-052008-08-172008-08-252003-06-24
MediaPaperbackPaperbackPaperbackPaperbackPaperbackPaperback
Number of pages25622427217516448
Ean978006095350897800609762559780060780944978039333126497803933312719781592910120
Book Isbn0060953500006097625X00607809400393331261039333127X1592910122
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